Jun 142013
 

The Shining Girls by Lauren BeukesLauren Beukes is the author of The Shining Girls, a novel about a time-traveling serial killer…who’s being stalked by his sole survivor. The genre-bending thriller has earned raves from Entertainment Weekly, who calls it “a heart-thumping tale,” and The New York Times, who deems it a “strong contender for the role of this summer’s universal beach read.” Below is Beukes’s Top 10 list of movies about serial killers. How many have you seen?

1. The Silence of the Lambs

2. Se7en

3. Zodiac

4. The Pledge

5. Badlands

6. The Brave One

7. WΔZ

8. Natural Born Killers

9. Memories of Murder

10. Fallen

Jun 072013
 

The Shining Girls is a mash-up of a thing: part serial killer thriller, part old-fashioned romantic buddy caper, part time-travel twister. The TV shows and movies that had a major influence on me generally, which I think played into the writing of this book, are:

Memento for its twisty out-of-order storytelling

Memento

True Grit for a young bolshy heroine set on justice

Zodiac, which perfectly captures newspaper journalism, obsessions, and the years-long frustration of hunting a serial killer

Zodiac

The Secret In Their Eyes is a devastating movie about an Argentinian ex-Justice agent writing about a cold case that that leads him to dark places

Se7en as one of the best classic serial killer thrillers

Se7en
Silence of the Lambs for Jodie Foster’s determination in spite of the odds, including facing down sexism in her department

Silence of the Lambs

Angel Heart for its dark noir, fiendish premise and unreliable narrator


Romancing the Stone as an off-kilter high adventure mismatched rom-com

Romancing the Stone

Broadcast News for the buddy love story, hard news and some incredible writing

Broadcast News

Season 5 of The Wire for its insight into journalism and police work

The Wire

Timecrimes (Spanish-language) about an accidental time-traveller who keeps making things worse as he tries to fix things

Boardwalk Empire for its pitch-perfect rendition of 1920s and 30s America

Boardwalk Empire

Carnivale for its depiction of the 1930s Depression and carneys

Carnivale

The Untouchables for 30s gangsterism and policing and some fine detail and, hey, Capone!

The Untouchables

Road To Perdition for incredible period detail and gorgeous storytelling

North By Northwest had lovely 50s Chicago detail

North by Northwest illustration

The Fugitive was great for showing off 90s Chicago

The Fugitive

Now that you’re familiar with Lauren Beukes’s influences, it’s time to go read The Shining Girls! Pick up a copy this weekend at your preferred retailer.

Jun 052013
 

Today we welcome Ro Cuzon, a contributor for The Rogue Reader, as he reviews Richard Lange’s critically acclaimed new novel, Angel Baby.
Angel Baby by Richard Lange
There may be more talented crime fiction authors working today than at any time in history, and I enjoy reading the great varieties of books they produce. Much too rarely, though, do I stumble upon that novel which seems to have been written especially for me. Stories where Voice, Character, Plot, and Setting, all combine to create a perfect, elating cocktail that instantly catapults me to the white-hot center of the narrative, messing with my mind and body as if I was personally involved in the events on the page, triggering heart palpitations, dry mouth, clammy hands, etc.

These novels all tend to be about criminals or people who have committed a crime (there’s a difference, I think), and the intensity of my reactions to their protagonists’ predicaments is always directly related to one thing: the degree of realism that the authors bring to their stories.

Enter Angel Baby by Richard Lange.

The novel opens with Luz, a beautiful Mexican young woman running away from her husband Ronaldo, a powerful and sadistic Tijuana narco known as El Principe. Her plan: cross the border and reunite with her daughter Isabel whom she left behind three years earlier. She crosses paths with Kevin Malone, an alcoholic drifter from San Diego with a tragic past, and together they set out for the border.

After learning of Luz’s escape, El Principe sics one of his most ruthless enforcers on his runaway wife. Jerónimo Cruz, aka El Apache, was planning to go straight and take care of his family once he got out of prison—that is, until El Principe pulls him out and orders him to bring Luz back, making him an offer he can’t refuse. Meanwhile, Thacker, a crooked Border Patrol agent, gets wind of the cash Luz is carrying and wants to steal it from her.

Angel Baby is a straightforward chase story, masterfully executed and beautifully written. It’s the complexity of each character, however, and Lange’s empathy for each of them (even the most depraved), that makes the novel such a unique read, pushing and pulling you in all directions. You root for Luz to be reunited with Isabel, of course, but also, maddeningly, for Jerónimo to catch her, because the alternative for him is simply too horrible to contemplate.

Many Mystery/Thriller/Noir authors’ insights into crime come from other books and movies of the genre, as well as news events and research on the Internet or at the library. And there’s nothing wrong with that. God knows writing is hard and time-consuming enough without having to risk one’s life going on a nature walk across gang territory to scope out a drug corner just to get it right on the page. But we are talking about crime here, so there is something to be said about the value of firsthand interaction with (or at least observation of) certain people and settings, and what the thrill or fear associated with that lifestyle can do for one’s writing.

I was never a violent criminal but I did spend the first half of my adult life gravitating toward trouble and the type of people who caused it. This shaped both the way I write today and the way I read, especially crime fiction. I didn’t know anything about Richard Lange when I opened Angel Baby but his true-to-life writing was instantly familiar to me, as was his vivid portrait of the seedier side of the world we live in, evoked with the dead-on ease of Jim Thompson, Charles Willeford, Richard Price, or George Pelecanos.

While Lange may not have actually served time in Tijuana’s La Mesa—he is a recipient of a Guggenhein Fellowship, after all—he has most definitely roamed the gritty streets of Compton and felt the grimy TJ sun beating down on his back, and interacted with gang members and illegal immigrants alike. His keen observations of Southern California’s have-nots on both sides of the border, combined with a complete understanding of his characters’ motivations, make Angel Baby as brutal and real a novel as you will read this year, a fantastically paced page-turner with prose that both sings and cuts.

Ro CuzonNamed by George Pelecanos as a “rising stars of the new generation of noir novelists,” Ro Cuzon is the author of Under the Dixie Moon, a Library Journal Staff Pick for Best of 2012, and Under the Carib Sun. His third book in the Adel Destin crime series, Crescent City Stomp, will be published later this year by The Rogue Reader. He lives and writes in New Orleans.

Jun 042013
 

The Shining Girls by Lauren Beukes

It’s publication day for The Shining Girls, and after you tear through Lauren Beukes’s genre- and time-bending thriller, you might ask yourself, How did she do that? We’ll leave the full explanation to Beukes—it involves “murder walls” and a mind-boggling amount of research—but we can share the music that propelled her writing. Below, she tells us what she listened to while writing The Shining Girls. You can listen to some of these songs through the Spotify player above.

Working with words means I can’t listen to music that has words. I like up-tempo electronica with a dark, lush verve and the capacity to surprise you. Nothing too glitchy or doef-doef or monotonously predictable. These are albums rather than individual songs and I know I’ve left off a whole bunch, not least because Pandora isn’t available in South Africa, so I’m stuck with the albums I’ve bought. These were the ones that were on heaviest rotation while I was writing the book.

  • Amon Tobin: Foley Room
  • Markus Wormstorm: Not I, But A Friend (by my friend Markus Wormstorm)
  • The Parlour Trick: A Blessed Unrest (by my friend Meredith Yayanos)
  • Aperture Science: Portal 2 Soundtrack
  • The Chemical Brothers: Hanna Soundtrack
  • Haezer: Yazi
  • Massive Attack: 100th Window
  • The Real Estate Agents: 1
  • Sibot: In With The Old
May 162013
 

Angel Baby by Richard Lange
A number of characters die in my new novel, Angel Baby. Ooops! Was that a spoiler? Well, it’ll be the last one, I promise.

Anyway, from the beginning I knew that I wanted one particular death in the book to stand out, to resonate, to hurt. For inspiration, I returned to a few literary “last moments” that had moved me over the years.

Savage Night by Jim ThompsonSavage Night by Jim Thompson
Probably my favorite Thompson novel. The final chapters are particularly hair-raising and, at the same time, heart-rending.

The darkness and myself. Everything else was gone. And the little that was left of me was going, faster and faster.

I began to crawl. I crawled and rolled and inched my way along; and I missed it the first time – the place I was looking for.

I circled the room twice before I found it, and there was hardly any of me then but it was enough. I crawled up over the pile of bottles, and went crashing down the other side.

And she was there, of course.

Death was there.

Warlock by Oakley HallWarlock by Oakley Hall
A “literary Western,” if you’re one of those who must label. I think it’s just a great damn book, period, and Tom Morgan’s last gasp is one of the reasons why.

He fell forward into the dust. It received him gently. One arm felt a little cramped, and he managed to move it out from under his body. In his eyes there was only dust, which was soft, and strangely wet beneath him. ‘Tom!’ He heard it dimly. ‘Tom!’ He felt a hand upon his back. It caught his shoulder and tried to turn him, Kate’s hand, and he heard Kate sobbing through the swell of a vast singing in his ears. He tried to speak to her, but he choked on blood. The dust pulled him away, and he sank through it gratefully; still he could laugh, but now he could weep as well.

The last words of Dutch Schultz
The Murder Inc. hit man who gunned down the infamous mobster used rusty bullets in the hope of giving him a fatal infection if he somehow survived the shooting. Following unsuccessful surgery to save his life, Schultz ranted and raved for 22 hours while a police stenographer took down every word. This fascinating and strangely moving final ramble was the basis for an unproduced screenplay by William Burroughs. The final portion of the transcript is below, and here’s a short animated film based on Dutch’s deathbed soliloquy:

Detective: Control yourself.
Schultz: But I am dying.
Detective: No, you are not.
Schultz: Come on, mama. All right, dear, you have to get it.
At this point, Schultz’s wife, Frances, was brought to his bedside. She spoke.
Mrs. Schultz: This is Frances.
Schultz: Then pull me out. I am half crazy. They won’t let me get up. They dyed my shoes. Open those shoes. Give me something. I am so sick. Give me some water, the only thing that I want. Open this up and break it so I can touch you. Danny, please get me in the car.
At this point Mrs. Schultz left the room.
Sergeant Conlon: Who shot you?
Schultz: I don’t know. I didn’t even get a look. I don’t know who can have done it. Anybody. Kindly take my shoes off. (He was told that they were off.) No. There is a handcuff on them. The Baron says these things. I know what I am doing here with my collection of papers. It isn’t worth a nickel to two guys like you or me but to a collector it is worth a fortune. It is priceless. I am going to turn it over to… Turn your back to me, please, Henry. I am so sick now. The police are getting many complaints. Look out. I want that G-note. Look out for Jimmy Valentine, for he is an old pal of mine. Come on, come on, Jim. Ok, ok, I am all through. Can’t do another thing. Look out, mama, look out for her. You can’t beat him. Police, mama, Helen, mother, please take me out. I will settle the indictment. Come on, open the soap duckets. The chimney sweeps. Talk to the sword. Shut up. You got a big mouth! Please help me up, Henry. Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone.

Samuel BeckettAnything by Samuel Beckett
The sound of Tom Waits’ voice singing a ballad immediately brings tears to my eyes, and Beckett’s writing affects me in the same way. There is something so profoundly sad, hopeless, and hatefully true in the Irish writer’s meditations on loneliness, regret, and death. I believe in a universal melancholy, and Beckett has come closest to getting it down on paper. Here’s the last bit of a play called “That Time.”

A: back down to the wharf with the nightbag and the old green greatcoat your father left you trailing the ground and the white hair pouring out down from under the hat till that time came on down neither right nor left not a curse for the old scenes the old names not a thought in your head only get back on board and away to hell out of it and never come back or was that another time all that another time was there ever any other time but that time away to hell out of it all and never come back
C: not a sound only the old breath and the leaves turning and then suddenly this dust whole place suddenly full of dust when you opened your eyes from floor to ceiling nothing only dust and not a sound only what was it it said come and gone was that it something like that come and gone come and gone no one come and gone in no time gone in no time

Richard Lange is the author of the story collection Dead Boys, which received an award from the American Academy of Arts and Letters, and the novel This Wicked World. He is the recipient of a Guggenheim Fellowship, and his fiction has appeared in Best American Mystery Stories 2004 and 2011. He lives in Los Angeles. Read more about his new novel, Angel Baby.

May 152013
 

In my new novel, Angel Baby, Luz, the beautiful, young wife of a Mexican drug lord, makes a mad dash for freedom that takes her from Tijuana, Mexico to Compton, CA. The story unfolds in actual locations, and I’ve called out some of the more interesting sites on the map below. Body armor recommended if you’re visiting some of them.

(Tip: Zoom out on the map to view the pins. Click on the pins for Lange’s descriptions.)


View Richard Lange’s Angel Baby in a larger map

May 022013
 

The Shining Girls by Lauren Beukes

Writers find inspiration everywhere: at the movies, through their headphones, or unfolding before them in real life. Lauren Beukes, whose forthcoming novel The Shining Girls has been recommended by the Evening Standard to those with “a Gone Girl shaped hole in your life,” has assembled here a playlist of songs that brought her book to life. You can listen to all the songs above in the Spotify player.

“Hard Time Killin’ Floor Blues” by Skip James (1931)
A song about the Depression and people drifting from door to door.

“Talkshow Host” by Radiohead
I think this is my all-time favourite song. It’s so dark and beautiful. It really captures the mood of the book.

“Torched Song” by Claudia Brucken (feat. The Real Tuesday Weld)
Harper carries a bit of a torch for all his shining girls. And Kirby definitely has one for him.

“Qu’est-ce Que C’est” by Mad Rad
It’s a song that seems to have been written for The Shining Girls. The lyrics are ridiculously perfect.

“Rabbit In Your Headlights” by UNKLE
I love the sense of impending doom, the dark, luscious beauty of the song.

“Private Lawns” by Angus & Julia Stone
Love this sultry remix of Windy City and Chicago’s private lawns, public parks.

“Black Heart” by Calexico
Dark and lovely and haunting and some of the lyrics are perfect: “Scratched in metal, name erodes away / hands are scarred, heart is charred / burnt through, and ashen.”

“The Fragile” by Nine Inch Nails
“She shines in a world full of ugliness… I won’t let you fall apart.” I think Dan Velasquez and Trent Reznor are on the same page, although don’t tell Dan that.

“Splitting the Atom” by Massive Attack
The lyrics pick up on some of the key parts of the novel: the mention of incandescent light at doors, the needle sticks, as on Harper’s gramophone, “We killed the time and I love you dear” and all the talk of particles is very time travel.

“All Hail Me” by Veruca Salt (1994)
I think Kirby would have loved Veruca Salt and Chicago’s alt rock scene in general.

“And He Slayed Her” by Liz Phair (2012)
Murder songs about girls are easy to find, but I love Liz Phair’s “And He Slayed Her,” a vigilante justice song that also questions what kind of man would do this. And hey, another stalwart of the 90s Chicago alternative scene.

Apr 182013
 

Austin Grossman’s YOU has been praised in the Boston Globe as “razor sharp…a smart meditation on the nature of gaming” and by Tom Bissell in Harper’s as “some of the most startling, acute writing on video games yet essayed.” Find it in bookstores everywhere or pick it up from your e-tailer of choice this week! We’ll have a full links post of the great coverage for YOU tomorrow–in the meantime, check out the below guest post from Austin on some of the most memorable moments of his gaming life.

This isn’t a top-five-games list, although there aren’t any bad games here.  Instead, it’s a list of the five best moments video games have given me.

Now that I’ve started writing at length about them, this is the part that interests me most. There’s a lot of debate as to whether video games are art, whether they deliver the kind of emotional or narrative or profound experiences associated with the idea of what an art form is.  But if we’re going to see clearly what video games are, we have to think about not just the “text” of the game, the art and code and game mechanics, but whatever it is that happens when game meets player, the ephemeral, collaborative experience that results.

You could say the same thing about any medium but for obvious reasons it has a special bite for interactive media. The best video games don’t just tell stories, they generate them.

Ritual caveats: It’s not really a top five, of course – I’ve done way too much gaming for that, and had too good a time doing it. I only have so much space. I could talk about Braid or SpyParty, but I think those are significant more because they’re good games than for a personal experience I had with them.

I’m also excluding games I worked on – no System Shock, no Deus Ex, no Trespasser (although I could – go ahead and call me on it).  In that regard I’m letting  Flight Unlimited in on a technicality, because I mostly just worked on the manual, and because part of what I’m writing about is the hardware peripheral.

1. Halo: Combat Evolved, Bungie, 2004

It was a little ways after midnight. I was at a friend’s house in Oakland on the couch. It had been a couple of years since I had a proper gaming console and I was catching up with some Halo.

I’d been a little dismissive of Halo during the opening levels back on the Pillar of Autumn – I felt it was standard shooter stuff – but then I hit the outdoor levels, out on the Forerunner-built pseudo-planetary surface and I got the point.  Tactical combat moved outdoors, dynamically modeled vehicle physics, and glorious scenery of the Halo, the kind of vistas that induce a uniquely vertiginous awe, the Ringworld sublime.

I’d been living there a few weeks, house-sitting after bailing out of a living situation that – well we won’t debate the rights and wrongs at this point, but there I was.  I was still in the first half of a doctorate I would never complete, pretty lonely, and for three or four hours a day I needed to not be there in my head. I played every night until I fell asleep.

I was almost halfway through the single-player campaign, partway through “Assault on the Control Room” and bogged down in one of those endless canyons. Dying and re-spawning, frustrated, bombarded, I was getting tired and lazy.

It was snowing onscreen, my human squadmates were dying, and I felt like the miserable WWI infantryman in a Wilfred Owen poem, getting shot by enemies I didn’t even notice.  It took me maybe forty-five minutes of grinding shooter gameplay to figure out that I could knock an enemy off its vehicle, and – if the vehicle survived the crash – I could get on it myself, and fly.

That was the moment.  Part of it was just one of those satisfying clicks where you realize that the virtual world is simulated more thoroughly than I had assumed, that they had opted to make me, Covenant troops, and vehicles part of the same universe, with the kind of robust interoperability that makes a simulated world feel complete.

But then there was the absolutely unexpected somatic thrill of the ground dropping away, like I had torn free from something. I pulled back on the stick and streaked up along the cliff face momentarily free, above the rainy, slushy mess of dying Terran and Covenant troops, right out of myself and Oakland and regret and all the memories of a wasted year.

2. Gauntlet, Atari Games, 1985

I would have placed this recollection much, much earlier but Wikipedia says 1985, which accords with my memory of it happening somewhere in downtown Boston at a science fiction convention (my first!) in a warm, rainy February.

I was a very young fifteen, driven in by somebody else’s parents and was dropped off with a small cohort of geeky teenage boys, some of whom I knew, to roam around. I remember there was an especially pushy/charismatic geeky kid who I admired greatly, who led us to a nearby diner that had the first Gauntlet machine I had ever seen, a multiplayer, 2D dungeon adventure.

When I look at screenshots today, it’s hard to remember exactly why it meant so much. Maybe it was the bright, clean graphic style and all the drop shadows that my gullible eye accepted as 3D.  Maybe it was that you got to decide who you were among four characters – a wizard, warrior, valkyrie, or Questor the Elf – and this seemed at the time like a major life choice. Mostly it was that you could take your friends into the world with you.

I remember that as we walked back to the hotel where the con was, the pushy kid nearly got hit by a school bus, and as it went by him he gave it a jaunty, resounding smack in the rear.  He punched a school bus!  I was still buzzing from that, and the whole day, and I remember thinking that Gauntlet was probably going to be the last video game ever invented, because they were never going to come up with anything better than this.

3. Flight Unlimited, Looking Glass Studios, 1995

Between 1992 and 1995 I worked on and off at Looking Glass Studios which did a lot of innovative work in real-time 3D gaming.  And, apart from making amazing games, they were really conscientious about supporting consumer VR headsets.

You know the ones, the bulky, dorky motion-sensing goggles, that fit over your face and could sense how your head moved, and adjust their view of a simulated 3D world accordingly. They had a limited run in arcade games like Dactyl Nightmare, but they never found a consumer market, maybe because they were too expensive and maybe because everyone looked ridiculous wearing them. They were supposed to be the future of gaming but have long since turned into kitsch, one of the more embarassing relics of nineties dorky techno-hubris. Not even having sexy girls model them in magazine ads made them look cool.

I’m not sure why Looking Glass supported them – the install base was so small, there was no great commercial advantage in it. Maybe it was part of our overall mission to make more immersive 3D environments; maybe it was just an interesting problem, and, in the name of the hacker ethic, it needed to be done.

We were just finishing a flight simulator called Flight Unlimited, a game which is still a slightly overlooked wonder, an early leap forward in photorealistic graphics and realistic physics modeling, clever and absolutely bursting with earnest ambition. It made Microsoft Flight Simulator look three years out of date, and it was perfect for the VR rig.

I tried it out. I wanted to see what the headsets were like, mostly because I had read Dream Park a lot of times, and maybe I was thinking of the sexy girls in the ads and how maybe I would discuss this with them when we all met in the pages of Mondo 2000.

And, kitsch or not, it was amazing. I had a view from the cockpit of a Pitts S-2B, a stubby red biplane, and as I turned my head, my view of the three-dimensional world turned – it was stuttery and low-resolution, but the motion felt thrillingly natural. I looked to my right, and I was looking down the wing and past it to the ground, rendered from satellite photos and terrain data of Denali, Alaska. I looked up into the blue sky and right into the sun, which gave fake lens flare as if seen through a nonexistent camera – the first game to use this effect, and it made me feel like I was living inside a home movie. I felt weightless, and I felt (how do I put this?) like I existed in a world that was bright and alive, and hadn’t after all fallen through a career-hole and into clinical depression and suburban Massachusetts.

I still like VR headsets. They got left behind in the nineties but people are still making them and I have faith that one day soon they will find their consumer niche and price point and killer app, and their moment will come.

4. skate, Electronic Arts, 2009

skate is a skateboarding sim.  I’m a big admirer of skateboarding games.  For their level-design chops, which ensure that no matter where you turn there’s always something cool to do about twenty feet in front of you.  For their practice of letting the game advance by players learning to play better, rather than just by aggregating stats until their characters can kick through the next wall. For being incredibly difficult to master, hard enough that afterwards you think you might want to take up the French horn instead.

The game starts you off in a school playground where you learn some basic moves, and there was something about the fixed, late-afternoon quality of the light on faded pavement that made their school look a lot like the open-plan suburban one I grew up with.

I learned to ollie and nollie and grind, and then cruised over to the edge of the playground, just to test where the edge of the level was. Most video game levels built a little like a curved bathtub – they’re sharply bounded, but as you get close to the edge they try more or less gracefully to steer you back toward the middle. I wanted to see how they worked it out.

I hadn’t realized that skate is a big open-world game like Grand Theft Auto. So I was feeling along for a boundary of some kind – a brick wall or invisible force field – that wasn’t there.  It was like pushing on a locked door that abruptly opened – a simple mistake but it was strangely freeing. I skated and skated and picked up speed and rolled for miles down gently rolling hills and all the way into downtown San Vanelona

There was no reason to stop and it went on and on, and it really did feel like an endless world. There’s a rhythm to the sound – of wheels, then silence as take a jump and you’re in the air, then wheels, then silence.  Nobody thinks of me as a particularly relaxed person, and that was about as good as it gets – it felt like an endless lost summer afternoon that I was getting back to, even though I never had it in the first place, because I always sucked at skateboarding and was too stressed-out to do much of it. An unexpected gift.

 

5. Ultima III, Origin Systems, 1984

I’d been playing this one and off for maybe a year, a pretty straightforward fantasy quest game, one of the early games that set the pattern for years to come – dungeons to explore, missing items to retrieve, and so forth. It was advanced for its time but still a tile-based, one-move-per-turn affair, on a 2D map laid out with simple but weirdly evocative icons.

I remember a very specific moment of being pulled away from the game by being called to dinner – called from the Apple II we had set up in the kitchen/dining room, placed in a corner because this was an object we hadn’t learned to classify yet – it was still sort of a toy and sort of an appliance.

I had just realized that I was about to win the game. For a long time I hadn’t even thought about that the idea that it would end, that the long succession of quests and cards and shrines and dungeons was summing to something, that there was an order to the sprawling mess of it, that I’d been brought to something, an ending.

It had taken months. until then I hadn’t even had that many experiences that happened in that large a unit of time – the seasons, the school year I never had the perseverance or internal awareness that some kids have, that lets them do long-term projects on their own, but I realized I had done just that. There wasn’t a lesson or emotion to it, so much as a dawning understanding of the medium, and how it had taught me that I could have a long, scattered confusing experience that could then brought into order and become a completed whole – like a term paper, or a novel, or, one hopes, a lifetime.

Austin Grossman is a video game design consultant who has worked on games such as Dishonored, System Shock, Deus Ex, Tomb Raider: Legend, and the author of Soon I Will Be Invincible, which was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has appeared in Granta, the Wall Street Journal, and the New York Times. He lives in Berkeley, California.

Apr 152013
 

PunchDid you know today is Joe R. Lansdale Appreciation Day? To tie in with Horror Novel Reviews‘ day-long celebration, we’ll be reposting our greatest-of posts about Joe’s work and a few from the legend himself.

Things have changed. The world has evolved. A punch in the mouth ain’t what it used to be.

Once you were more apt to settle your own problems, or have them settled for you, by an angry party. Teeth could be lost, and bones could be broken, but mostly you just got  black eye, a bloody nose, or you might be found temporarily unconscious, face down in a small pool of blood out back of a bar with a shoe missing.

These days, even defending yourself can be tricky. It seems to me a butt-whipping in the name of justice has mutated to three shots from an automatic weapon at close quarters and three frames of bowling with your dead head. There are too many nuts with guns these days, and most of them just think the other guy is nuts. An armed society is a polite society only if those armed are polite. Otherwise, it just makes a fellow nervous.

Still, not wishing back the past. Not exactly. But there are elements of the past I do miss. There are times when I like the idea of settling your own hash—without gunfire. Sometimes the other guy has it coming.

When I was a kid in East Texas, we lived in a home that sat on a hill overlooking what was called a beer joint or honky-tonk. Beyond the tonk was a highway, and beyond that a drive-in theater standing as tall and white as a monstrous slice of Wonder Bread.

104.9 FMYou could see the drive-in from our house, and from that hill my mother and I would watch the drive-in without sound. What I remember best were Warner Bros. cartoons. As we watched, mom would tell me what the cartoon characters were saying. Later, when I saw the cartoons on TV—something we didn’t have at the time—I was shocked to discover Mom had made up the stories out of the visuals. My mom was a dad-burned liar. It was an early introduction to storytelling.

But this isn’t storytelling. This is reporting, and what I’m about to tell you is real, and I was there. It’s one of my first memories. So mixed up was the memory that, years later, when I was a grown man, I had to ask my mother if it was a dream, or fragments of memories shoved together. I had some things out of order, and I had mixed in an item or two, but my mother sorted them out for me. This is what happened.

My mother and I stayed at home nights while my dad was on the road, working on trucks. He was a mechanic and a troubleshooter for a truck company. My entertainment was my mother and that silent drive-in and the fistfights that sometimes occurred in the honky-tonk parking lot, along with the colorful language I filed away for later use.

We were so poor that my dad used to say that if it cost a quarter to crap, we’d have to throw up. There wasn’t money for a lot of toys, nor at that time a TV, which was a fairly newfangled instrument anyway. We listened to the radio when the tubes finally glowed and warmed up enough for us to bring in something.

Dad decided that the drive-in, seen through a window at a great distance, and a static-laden radio with a loose tube that if touched incorrectly would knock you across the room with a flash of light and a hiss like a spitting cobra, were not proper things for a growing boy. He thought I needed a friend.

StojankaBelow, at the tonk, a dog delivered pups. Dad got me one. It was a small, fuzzy ball of dynamite. Dad named him Honky Tonk. I called him Blackie. I loved that dog so dearly that even writing about him now makes me emotional. We were like brothers. We drank out of the same bowl, when mom didn’t catch us; and he slept in my bed, and we shared fleas. We had a large place to play, a small creek out back, and beyond that a junkyard of rusting cars full of broken glass and sharp metal and plenty of tetanus.

And there was the house.

It sat on a hill above the creek, higher than our house, surrounded by glowing red and yellow flowers immersed in dark beds of dirt. It was a beautiful sight, and on a fine spring day those flowers pulled me across that little creek and straight to them as surely as a siren calling to a mariner. Blackie came with me, tongue hanging out, his tail wagging. Life was great. We were as happy as if we had good sense and someone else’s money.

I went up there to look, and Blackie, like any self-respecting dog, went there to dig in the flower bed. I was watching him do it, probably about to join in, when the door opened and a big man came out and snatched my puppy up by the hind legs and hit him across the back of the head with a pipe, or stick, and then, as if my dog were nothing more than a used condom, tossed him into the creek.

Then the man looked at me.

I figured I was next and bolted down the hill and across the creek to tell my mother. She had to use the next-door neighbor’s phone, as this was long before everyone had one in their pocket. It seemed no sooner than she walked back home from making her call than my dad arrived like Mr. Death in our old black car.

He got out wearing greasy work clothes and told me to stay and started toward the House of Flowers. I didn’t stay. I was devastated. I had been crying so hard my mother said I hiccupped when I breathed. I had to see what was about to happen. Dad went across the creek and to the back door and knocked gently, like a Girl Scout selling cookies. The door opened, and there was the Flower Man.

My dad hit him. It was a quick, straight punch and fast as a bee flies. Flower Man went down faster than a duck on a june bug, but without the satisfaction. He was out. He was hit so hard his ancestors in the prehistoric past fell out of a tree.

Dad grabbed him by the ankles and slung him through the flowerbed like a dull weed eater, mowed down all those flowers, even made a mess of the dirt. If Flower Man came awake during this process, he didn’t let on. He knew it was best just to let Dad finish. It was a little bit like when a grizzly bear gets you; you just kind of have to go with it. When the flowers were flat, Dad swung the man by his ankles like a discus, and we watched him sail out and into the shallow creek with a sound akin to someone dropping wet laundry on cement.

We went down in the creek and found Blackie. He was still alive. Flower Man didn’t move. He lay in the shallow water and was at that moment as much a part of that creek as the gravel at its bottom.

Daddy took Blackie home and treated his wound, a good knock on the noggin, and that dog survived until the age of 13. When I was 18, Blackie and I were standing on the edge of the porch watching the sun go down, and Blackie went stiff, flopped over the edge, dead for real this time.

Bless my daddy. We had our differences when I was growing up, and we didn’t see eye to eye on many things. But he was my hero from that day after. Hardly a day goes by that I don’t remember what he did that day, and how he made something so dark and dismal turn bright.

No one sued. Then, events like that were considered personal. To pull a lawyer into it was not only embarrassing, but just plain sissy. Today we’d be sued for the damage my dog did, the damage my dad did, and emotional distress, not to mention bandages and the laundry bill for the wet and dirty clothes.

I know the man loved his flowers. I know my dog did wrong, if not bad. I know I didn’t give a damn at the time and thought about digging there myself. But I was a kid and Blackie was a pup, and if ever there was a little East Texas homespun justice delivered via a fast arm and a hard fist, that was it.

Flower Man, not long after that, moved away, slunk off like a carnival that owed bills. A little later we moved as well, shortly after the drive-in was wadded up by a tornado. That’s another story.

Originally published in the Texas Observer.

Joe R. Lansdale is the author of numerous novels and short stories. His work has received the Edgar Award, seven Bram Stoker Awards, a British Fantasy Award, and has twice been named a New York Times Notable Book, among other honors. The film adaptation of his novella “Bubba Ho-tep” was directed by Don Coscarelli and starred Bruce Campbell and Ossie Davis. His novel Vanilla Ride, from Knopf, has just been released in paperback by Vintage. He lives in Nacogdoches, Texas. Mulholland Books will publish EDGE OF DARK WATER in 2012.

Apr 152013
 

Did you know today is Joe R. Lansdale Appreciation Day? To tie in with Horror Novel Reviews‘ day-long celebration, we’ll be reposting our greatest-of posts about Joe’s work and a few from the legend himself.

When we passed along  Joe R. Lansdale’s EDGE OF DARK WATER to Dan Simmons, we had high hopes he would like the novel as much as we did. Dan loved the novel so much he provided us with not just a nice quote, but an inspired, insightful essay which is included in the paperback edition of Joe’s novel, and which we’re delighted to share with you below.

Go pick yourself up a copy of EDGE OF DARK WATER if you haven’t already! And be on the lookout for Joe’s next novel THE THICKET, in bookstores everywhere this September.

Since Mark Twain’s The Adventures of Huckleberry Finn was first published in America in 1885, there have been hundreds — if not thousands – of favorable comparisons to Twain’s masterpiece by publishers, blurbers, and/or reviewers of “contemporary” novels. Almost all of these comparisons have been inappropriate or just plain silly since – a) Huckleberry Finn was an unmatched novel of male adolescence, moral awakening, and an entire dark era of American history told in perfect regional and temporal vernacular   b) as Ernest Hemingway said, “All modern American literature comes from one book by Mark Twain called  Huckleberry Finn . . . It’s the best book we’ve had” and c) Mark Twain was a genius.

The river voyages and brilliant narratives in both Joe R. Lansdale’s Edge of Dark Water and Mark Twain’s The Adventures of Huckleberry Finn are cries from the heart of the heart of America’s darkness. Both books are the result of real genius at work.Joe R. Lansdale’s Edge of Dark Water is worthy of being compared to Twain’s The Adventures of Huckleberry Finn. Nor are the rafts or the marvelous and terrifying river voyages in both books the primary reasons for Lansdale — and what may be his masterpiece – earning the right to this comparison to Twain’s masterpiece. “Sue Ellen’s” voice throughout Lansdale’s novel is almost certainly the strongest, truest, and most pitch-perfect regional-temporal vernacular narration since Huck Finn’s. The young protagonist’s moral decisions in Edge of Dark Water are among the most complex (yet clearest) since Huck decided to “steal” Jim and go to Hell forever for doing so. Edge of Dark Water evokes a time and place – East Texas, Depression era – as powerfully as Twain’s The Adventures of Huckleberry Finn preserved and illuminated the Mississippi River region in pre-Civil-War America.

Finally, if we’re to quote Hemingway on how wonderful Twain’s book was, we need to add his all-important caveat – “If you read it you must stop where the Nigger Jim is stolen from the boys. That is the real end. The rest is just cheating.” It was (and remains) “just cheating” because Twain decided that he had to keep the ending of Huckleberry Finn, as was his goal for all of The Adventures of Tom Sawyer, to being “just another Boys’ Book” in order to hold up his novel’s subscription sales and library orders in Victorian America. And so, after Tom Sawyer shows up, The Adventures of Huckleberry Finn is just a funny and beautifully written boys’ book, whether we want to admit it or not. “Jim” ceases to be the complex, human, adult Jim of the rest of the important novel and Huck becomes a mere sidekick again to Tom.

Joe Lansdale’s Edge of Dark Water does not suffer from Mark Twain’s forgivable failure of nerve at the finale of Huckleberry Finn, nor in any lack of confidence in the maturity and courage of his readership. Perhaps most importantly, Lansdale’s Edge of Dark Water stands alone and confident in its own dark power and beauty and doesn’t require comparisons to any other novel.

DAN SIMMONS is a recipient of numerous major international awards, including the Hugo Award, World Fantasy Awards, Bram Stoker Awards, and the Shirley Jackson Award. He is widely considered to be one of the premier multiple-genre fiction writers in the world. His most recent novels include the New York Times bestseller The Terror, Drood, and Black Hills. He lives along the Front Range in Colorado and has never grown tired of the views. Visit him online at www.dansimmons.com.

Joe R. Lansdale’s Edge of Dark Water, about which the Boston Globe raved: “From its pages waft memories of Huckleberry FinnTo Kill A Mockingbird, and even As I Lay Dying,” and which was praised by the New York Times Book Review as ”a charming Gothic tale…as funny and frightening as anything that could have been dreamed up by the Brothers Grimm–or Mark Twain,” is now available in bookstores everywhere.

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