May 162013
 

Angel Baby by Richard Lange
A number of characters die in my new novel, Angel Baby. Ooops! Was that a spoiler? Well, it’ll be the last one, I promise.

Anyway, from the beginning I knew that I wanted one particular death in the book to stand out, to resonate, to hurt. For inspiration, I returned to a few literary “last moments” that had moved me over the years.

Savage Night by Jim ThompsonSavage Night by Jim Thompson
Probably my favorite Thompson novel. The final chapters are particularly hair-raising and, at the same time, heart-rending.

The darkness and myself. Everything else was gone. And the little that was left of me was going, faster and faster.

I began to crawl. I crawled and rolled and inched my way along; and I missed it the first time – the place I was looking for.

I circled the room twice before I found it, and there was hardly any of me then but it was enough. I crawled up over the pile of bottles, and went crashing down the other side.

And she was there, of course.

Death was there.

Warlock by Oakley HallWarlock by Oakley Hall
A “literary Western,” if you’re one of those who must label. I think it’s just a great damn book, period, and Tom Morgan’s last gasp is one of the reasons why.

He fell forward into the dust. It received him gently. One arm felt a little cramped, and he managed to move it out from under his body. In his eyes there was only dust, which was soft, and strangely wet beneath him. ‘Tom!’ He heard it dimly. ‘Tom!’ He felt a hand upon his back. It caught his shoulder and tried to turn him, Kate’s hand, and he heard Kate sobbing through the swell of a vast singing in his ears. He tried to speak to her, but he choked on blood. The dust pulled him away, and he sank through it gratefully; still he could laugh, but now he could weep as well.

The last words of Dutch Schultz
The Murder Inc. hit man who gunned down the infamous mobster used rusty bullets in the hope of giving him a fatal infection if he somehow survived the shooting. Following unsuccessful surgery to save his life, Schultz ranted and raved for 22 hours while a police stenographer took down every word. This fascinating and strangely moving final ramble was the basis for an unproduced screenplay by William Burroughs. The final portion of the transcript is below, and here’s a short animated film based on Dutch’s deathbed soliloquy:

Detective: Control yourself.
Schultz: But I am dying.
Detective: No, you are not.
Schultz: Come on, mama. All right, dear, you have to get it.
At this point, Schultz’s wife, Frances, was brought to his bedside. She spoke.
Mrs. Schultz: This is Frances.
Schultz: Then pull me out. I am half crazy. They won’t let me get up. They dyed my shoes. Open those shoes. Give me something. I am so sick. Give me some water, the only thing that I want. Open this up and break it so I can touch you. Danny, please get me in the car.
At this point Mrs. Schultz left the room.
Sergeant Conlon: Who shot you?
Schultz: I don’t know. I didn’t even get a look. I don’t know who can have done it. Anybody. Kindly take my shoes off. (He was told that they were off.) No. There is a handcuff on them. The Baron says these things. I know what I am doing here with my collection of papers. It isn’t worth a nickel to two guys like you or me but to a collector it is worth a fortune. It is priceless. I am going to turn it over to… Turn your back to me, please, Henry. I am so sick now. The police are getting many complaints. Look out. I want that G-note. Look out for Jimmy Valentine, for he is an old pal of mine. Come on, come on, Jim. Ok, ok, I am all through. Can’t do another thing. Look out, mama, look out for her. You can’t beat him. Police, mama, Helen, mother, please take me out. I will settle the indictment. Come on, open the soap duckets. The chimney sweeps. Talk to the sword. Shut up. You got a big mouth! Please help me up, Henry. Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone.

Samuel BeckettAnything by Samuel Beckett
The sound of Tom Waits’ voice singing a ballad immediately brings tears to my eyes, and Beckett’s writing affects me in the same way. There is something so profoundly sad, hopeless, and hatefully true in the Irish writer’s meditations on loneliness, regret, and death. I believe in a universal melancholy, and Beckett has come closest to getting it down on paper. Here’s the last bit of a play called “That Time.”

A: back down to the wharf with the nightbag and the old green greatcoat your father left you trailing the ground and the white hair pouring out down from under the hat till that time came on down neither right nor left not a curse for the old scenes the old names not a thought in your head only get back on board and away to hell out of it and never come back or was that another time all that another time was there ever any other time but that time away to hell out of it all and never come back
C: not a sound only the old breath and the leaves turning and then suddenly this dust whole place suddenly full of dust when you opened your eyes from floor to ceiling nothing only dust and not a sound only what was it it said come and gone was that it something like that come and gone come and gone no one come and gone in no time gone in no time

Richard Lange is the author of the story collection Dead Boys, which received an award from the American Academy of Arts and Letters, and the novel This Wicked World. He is the recipient of a Guggenheim Fellowship, and his fiction has appeared in Best American Mystery Stories 2004 and 2011. He lives in Los Angeles. Read more about his new novel, Angel Baby.

May 152013
 

In my new novel, Angel Baby, Luz, the beautiful, young wife of a Mexican drug lord, makes a mad dash for freedom that takes her from Tijuana, Mexico to Compton, CA. The story unfolds in actual locations, and I’ve called out some of the more interesting sites on the map below. Body armor recommended if you’re visiting some of them.

(Tip: Zoom out on the map to view the pins. Click on the pins for Lange’s descriptions.)


View Richard Lange’s Angel Baby in a larger map

May 142013
 

Happy publication day to Richard Lange’s ANGEL BABY! In Guggenheim Fellowship recipient Lange’s explosive new thriller, a woman on the run, a brutal crime lord, and three desperate men collide. Praised in Mystery Scene as  “a truly great read [with] the momentum of rolling thunder,” raved in Kirkus as “sharply calibrated and affecting,” and hailed by Ron Rash as “suspenseful and surprisingly moving,” Lange’s newest is a major step forward for the already much-lauded author. But don’t take our word for it–take a sneak peek at the opening pages of ANGEL BABY below…

1

Luz didn’t think things through the first time she tried to get away. It was a spur-of-the-moment decision. One night Rolando beat her so badly that she peed blood, and the next morning, as soon as he and his bodyguards left the house, she limped downstairs and out the front door, across the yard, and through the gate in the high concrete fence that surrounded the property.

Barefoot and wearing only panties and a black silk robe, she stumbled down the street, trying to hail a taxi. The drivers slowed and stared, but none would stop. Tears of frustration blurred her vision. She tripped and fell but got quickly back to her feet. Scraped knees and skinned palms wouldn’t keep her from Isabel’s third birthday party. She was determined to be there, no matter what. She’d appear at the front door with a giant pink cake and an armful of gifts and, oh, wouldn’t Isabel be surprised to see her?

Maria, the housekeeper, stuck her head out of the gate and shouted for her to stop. Luz tried to run, but the pills that got her through the day back then made her feel like she was slogging through mud. Maria caught up to her before she reached the corner and grabbed her by the hair. Luz fought back, kicking and clawing, but then El Toro, the house guard, was there too.

“Help me,” Luz called to a man on a bicycle. “Please,” to a woman pushing a stroller, but they, like the taxi drivers, ignored her. This was Tijuana, see, and if you valued your life and the lives of your family, you minded your own business. El Toro and Maria dragged her back to the house. They locked her in her room and laughed at her vows to get even.

Rolando killed her dog when they told him that she’d run away. He stormed into the bedroom and yanked Pepito from her arms, placed the heel of his boot on the toy poodle’s head, and crushed its skull. Then he forced Luz to the floor, twisted her arms up behind her back, and raped her there on the white shag carpet.

“Why do you make me do these things?” he screamed at her when he finished. “Why do you make me hate myself?”

It will be different this time. In the year since she last made a run for it, Luz has been putting together a plan, and now, finally, she’s ready. Isabel turns four next Tuesday, and Mommy will be there to watch her blow out the candles on her birthday cake, or Mommy will die trying.

*

She pretends to be asleep when Rolando comes out of the bathroom. He squeezes her foot through the sheet.

“Hey, Sleepy, time for breakfast.”

“Mmmmm,” Luz says. “Give me a minute.”

He’s dressed for business in a dark suit, white shirt, and shiny black cowboy boots. Luz has consulted the calendar on his desk and committed today’s schedule to memory: An 11 a.m. meeting at Las Rocas Resort with Mr. Volkers from San Diego to talk about opening another KFC franchise. Lunch at the same place with Alvarez, his attorney, then on to Ensenada to see Flaco. Though it says on the calendar that they’ll be discussing horses, the real topic will be a shipment of heroin from Apatzingán. Luz has been listening closely to her husband over the last year and has learned all of his nicknames and code words. So Flaco and the dope, and afterward dinner with the whore he keeps down there. This means he won’t be home until at least nine.

When he goes downstairs, Luz crawls out of bed and walks into the bathroom to wash her face. The room still reeks of his shit. She brushes her long black hair until it shines, lifting it off the back of her neck to glance at the words tattooed there, Angel Baby. She convinced Rolando to let her get the tattoo by telling him it was her pet name for him. In reality, it’s the title of a song she used to sing to Isabel during the year they had together. She’s been careful never to let Rolando find out about the little girl because she knows he’d use anything she loved as a weapon against her or a chain to bind her more tightly to him.

Wrapping herself in a white robe, she leaves the bedroom. Her footsteps echo in the two-story foyer as she walks down the marble staircase. On the street Rolando is known as El Príncipe, the Prince, and this is his palace. A four-thousand-square-foot house with five bedrooms, six bathrooms, faux granite and gold leaf everywhere, leather and stainless steel. Everything is expensive but nothing goes with anything else. Rolando decorated by pointing at pictures in magazines. A fake Picasso hangs above a scorpion made of rusted iron. A $10,000 couch from Milan sits between two La-Z-Boy recliners with massage motors and heated cushions. And the house itself is so poorly constructed, new cracks appear in the walls every day. It’s a stucco-and-laminate fantasy that won’t last much longer than Rolando does.

He stands and pulls out a chair for her when she enters the dining room. Such a gentleman this morning. It’s because she let him fuck her last night and even went to the trouble of thrashing and moaning as if she were enjoying it. She wants him to think  everything is perfect between the two of them when he leaves today. She fumbles with her napkin, yawns, and looks somewhat confused about exactly where she is, playing the stoned princess to the hilt. It’s an act she’s perfected in the six months since she managed to wean herself off the pills, the Xanax and Valium, Vicodin and Oxycontin, that used to keep her from adding up her sins and hanging herself in the shower.

She threw away the dope because she needed a clear head to plan her escape and because she didn’t want to be strung out when she finally got free, but she’s kept Rolando thinking that she’s using. He’d become suspicious if he discovered she’d stopped, and besides, he likes her high. It makes him feel superior.

He returns to his chair across the table from her, and she smiles and asks in a sleepy baby voice when he’s going to take her shopping for the shoes she showed him on TV the other night.

“Shoes?” he says. “You think I have time to think about shoes?”

She plays the game, scrunching her face into a pout and whining, “But you said, Papi. You said I could have them.”

“I did?”

“You know you did. But when?”

“How about when we fly to Acapulco this weekend?”

“Acapulco!” Luz exclaims and claps her hands.

It wasn’t easy quitting the drugs. In fact, to this day there are moments like this when her mind and body beg for the distance they provided. When this happens, she conjures the face of her daughter and prays to it as fervently as a primitive supplicating the only star in a pitch-black sky.

Maria bustles in from the kitchen carrying a platter of pan dulce and a bowl of fruit salad.

“Good morning, señora,” she says to Luz, sweet as can be. They’ve made peace since Luz tried to walk away, or at least Maria thinks they have. Luz has done her best to convince the housekeeper that she barely remembers that day, but she still can’t tell if she’s bought it. The woman is hard to read.

Maria lifts the carafe from the table and fills Luz’s cup with coffee. The sleeve of her blouse slides up to reveal a scar on her arm. It’s from an injury she got in prison, where she did time for fencing stolen goods. She was the mother of one of Rolando’s boyhood friends, a kid named Gato who was killed early in Rolando’s rise. Gato made Rolando swear he’d take care of his mother if anything happened to him, and Rolando kept the promise by hiring the woman to oversee his household.

“Do you need anything else, señora?” Maria asks Luz.

“No, gracias,” Luz replies.

“Señor?”

“No, Maria. Gracias,” Rolando says.

The woman returns to the kitchen, and Rolando spoons fruit salad onto a plate and hands the plate to Luz. One of the parrots he keeps caged in the living room squawks, “My name is Gladiator! My name is Gladiator!”

“Where are you going, all dressed up?” Luz says.

“To fight a bull, what do you think,” Rolando says, then bites into a pastry.

Luz pokes at her fruit. Her stomach is tight with anticipation and worry, but she manages to swallow a piece of pineapple, makes sure Rolando sees her eating.

“And you?” he says with food in his mouth, the fucking pig. “Let me guess: a massage? A manicure?”

“Both,” Luz says with a laugh. “Why not?”

“It’s a good life, no?”

“A good life,” Luz says, the words burning her tongue. She reaches across the table and takes one of Rolando’s hands in both of hers.

Rolando lifts a red rose from the vase on the table and slips it into her hair above her ear. He smiles and starts to say something tender, but then his phone rings, and his eyes go ice-cold. The human thing is all an act. He can turn it on and off like that. What he is inside is a monster, a shark, something soulless and ravenous. He stands and walks out of the room, barks “Qué?” into the phone.

El Toro, the guard who helped drag Luz back last year, lumbers in and grabs a sugary concha off the plate of pastries. Luz can feel the man’s contempt for her, the boss’s dope-fiend whore of a wife, has always felt it.

“Tell El Príncipe the car is ready,” he says before walking back to the kitchen.

Luz passes the message on to Rolando when he finishes the call. He kisses her on the forehead and leaves without another word. She watches from the window as he climbs into the Escalade with Ozzy and Esteban. El Toro opens the heavy iron gate and gives a quick wave as the truck drives out.

And, so, it’s time.

*

Her first stop is the bedroom, where she turns on the television and crawls between the sheets again like she does every morning. Today, though, her fists are clenched and sweaty, her legs tensed to run.

At 10:15 there’s a knock at the door.

“Yes,” she croaks, making her voice froggy.

Maria pokes her head in. “Any laundry, señora?”

Luz motions to the bathroom without looking away from the TV and ignores Maria as she walks in and empties the hamper into a plastic bag and walks out again. She begins counting to thirty after the housekeeper closes the door but only gets to ten before she can’t stand it anymore and pops out of bed.

She has fifteen minutes to make her escape. She knows Maria’s and El Toro’s schedules as well as she knows Rolando’s: Maria will be in the laundry room at the back of the house, and El Toro sneaks off to the garage every day from 10 to 10:30 to watch a soap opera on a little TV he keeps out there.

She dresses quickly in jeans, a T-shirt, and tennis shoes. No makeup, no jewelry. A fleece jacket and a pink baseball cap, nothing more, go into a zebra-striped backpack, something a child would carry to school. She’s traveling fast and light. Anything else she needs she can pick up when she reaches the U.S. Heart pounding, she opens the door and checks the hall, then quietly descends the stairs. A radio plays in the room where Maria is sorting clothes, the DJ telling a dirty joke.

When she reaches the ground floor, she hurries to Rolando’s office and slips inside. On the walls are shelves of books the man has never read, the heads of animals somebody else shot, and paintings of sailing ships and knights in armor bought in bulk by a decorator. The only personal addition is a large framed photograph of a dark-haired woman lying nude on a bed, legs spread wide. Rolando likes to tell people that it reminds him of Luz.

As soon as the door closes behind her, Luz relaxes a bit. She’s been in here on numerous dry runs during the past few months, and now it’s only a matter of following her plan. She goes to the big wooden desk and picks up the letter opener, a German World War II dagger with a swastika engraved on the handle, and uses it to pry open the lock on the top drawer. Inside is a fluorescent green Post-it with the name Angelina and a phone number scrawled on it. Angelina is the name Rolando’s mother gave to a daughter who died more than twenty years ago, the one the whole family now reveres as a stillborn saint, and the number, entered backward, is the combination to the wall safe, which is hidden behind a painting of a wolf hunt: men with fur hats riding in sleds, rifles, bloody snow.

Luz sets the painting on the floor and punches the numbers into the safe’s keypad. The lock clicks, and the safe swings open. Inside are stacks and stacks of rubber-banded U.S. currency, hundreds and twenties, and a shiny silver gun, Rolando’s custom-engraved, silver-plated Colt .45. Snakes twine around skulls on the barrel, and an image of Santa Muerte is carved in ivory on the grip. Luz transfers the money, all of it, to the backpack and lays the gun on top. Bowing her head, she murmurs a childhood prayer, and God’s name is still on her lips as she grabs the pack, stands, and opens the office door.

“You dropped this, señora,” Maria says, holding out the rose that Rolando stuck in Luz’s hair at breakfast. “Out here, in the hallway.”

El Toro stands behind the woman, a mean grin on his ugly face. He’s looking forward to hurting her. Both of them are. And then Rolando will finish the job.

Luz backs up and reaches into the pack for the .45. Rolando taught her how to use it on the house’s basement firing range. At first he had to force her, because she couldn’t stand the sound and the thump in her chest when the gun went off, but over the past year, thinking it was a skill that might come in handy during her escape, she’s practiced whenever she could and become a pretty decent shot.

She racks the slide and points the .45 with both hands, doesn’t flinch at the BOOM BOOM BOOM when she squeezes the trigger. Maria flies backward into El Toro, a jagged black hole under her left eye, a bloody volcano erupting out of the back of her head. The other two rounds hit El Toro in the chest and throat. He and the housekeeper go down together, tangled in death.

The horror of what she’s just done paralyzes Luz for an instant, like an icy hand suddenly gripping her neck. When she can move again, she drops the gun into the backpack and steps over the bodies, being careful not to look down at them. There’s only one thought in her head: Isabel. When the big front door doesn’t open on the first try, she panics and jerks the knob a few times before realizing that the deadbolt is engaged. A second later she’s on the porch. Four seconds later she’s out the gate and on the street. Ten seconds later she’s gone, another scrap swept up in the noisy, stinking whirl of the city.

Richard Lange is the author of the story collection Dead Boys, which received the Rosenthal Family Foundation Award from the American Academy of Arts and Letters, and the novel This Wicked World. He is the recipient of a Guggenheim Fellowship, and his fiction has appeared in the Best American Mystery Stories 2004 and 2011. He lives in Los Angeles.

May 092013
 

David Morrell’s Victorian thriller MURDER AS A FINE ART features Thomas De Quincey and his irrepressible daughter, Emily, matching wits with a killer the likes of which London has never before seen. With less than a week on sale, Morrell’s newest has been raking in amazing reviews.

Tina Jordan raved of the book in Entertainment Weekly: “MURDER AS A FINE ART is masterful . . . brilliantly plotted . . . evokes 1854 London with such finesse that you’ll hear the hooves clattering on cobblestones, the racket of dustmen, and the shrill call of vendors.” Janet Maslin of the New York Times Book Review remarked of the book: “Morrell writes action scenes like nobody’s business.” And in a rave Associated Press review that ran far and wide, Waka Tsunoda praises the novel as “shockingly real…Morrell’s thorough and erudite research of the people and culture of the British Empire’s heyday informs every page. A literary thriller that pushes the envelope of fear.”

For more MURDER AS A FINE ART, check out the lushly rendered book trailer below, created from original artwork by Tomislav Tikulen, an interview with Morrell on the writing of his Victorian thriller, and an illuminating conversation between Morrell and De Quincey biographer Robert Morrison. You’ll doubtless encounter more great reviews—and in the meantime, visit Morrell’s website to find out when the author will be reading near you!

Apr 302013
 

The day has finally come–the long-awaited conclusion to the Charlie Hardie series, POINT & SHOOT, is now on sale in bookstores everywhere. Can’t wait until the workday ends to get your fix? Take a sneak peek at the opening pages of the award-winning Hardie trilogy’s slam-bang final chapter. Then go pick up a copy already!

1

This isn’t going to have a happy ending.

Morgan Freeman, Se7en

Near Brokenland Parkway, Columbia, Maryland—Seven Months Ago

A twenty-three-year-old hungover intern with a broken heart saved the day.

The intern’s name was Warren Arbona, and he was in a stuffy warehouse along with five other interns scanning endless pieces of paper and turning them into PDFs that nobody would ever, ever fucking read. The whole operation was strictly cover-your-ass. The interns’ bosses wanted to be able to tell their government liaisons that, yes, every page of the flood of declassified documents they released had been carefully read and scanned by an experienced member of their legal team.

“Experienced” = interns who’d been on the job for at least two months.

The new president had made a big deal about declassifying everything, the shining light of freedom blasting through the deceptions of the previous administration. A democracy requires accountability, he said, and accountability requires transparency. Which sounded awesome.

But before the PDFs could be uploaded, the president’s intelligence advisers insisted that no sensitive secrets harmful to the security of the United States would be leaked to the general public. This still was the real world.

So a white-shoe law firm specializing in government intelligence was retained to painstakingly review every line on every scrap of paper.

Nobody in the firm wanted to deal with that bullshit, so they put the interns on it.

And Warren Arbona, the intern in question, wouldn’t have noticed a thing if it hadn’t been for his cunt ex-girlfriend. He couldn’t help it. The name just jumped out at him.

He stopped the scan and looked at the paper again. Were his eyes playing tricks on him?

Nope. There it was.

Charlie Hardie.

No, it wasn’t Christy’s dad. Her dad was named Bruce or some such shit. Balding. Big asshole. Deviated septum and beady eyes. But this Charlie guy was an uncle, maybe? Some other relative? Warren had no idea.

And really, who the fuck cared. Christy didn’t matter anymore; he’d do best to put her out of his head and finish up with this scanning so he could go home and get good and drunk again.

They were all working inside the abandoned warehouse set of a canceled television show, Baltimore Homicide. The rent was absurdly cheap, and the set already had the delightful bonus of real desks and working electrical outlets, thanks to a subplot featuring a fake daily newspaper office.

So all the law firm had to do was arrange for the reams of paper—nearly three trucks’ worth—to be backed into the building, plug in a bunch of laptops and scanners, and then set the interns loose. See you in September, motherfuckers.

The working conditions were less than ideal. While an industrial AC unit blasted 60,000 BTUs of arctic air into the fake office via ringed funnels, the warehouse itself had diddly-squat in the way of climate management. So every time you left to drag in another set of files, you baked and sweated in the stifling summer heat. And then when you returned, your sweat was flash-frozen on your body. No wonder everybody was sick.

Warren had been fighting a cold since May, when he first started scanning the documents. He believed that if he polluted his body with enough tequila, the cold virus would give up and abandon ship. So far, it hadn’t worked.

But the tequila also helped him forget about Christy Hardie.

Almost.

Now the name popped up, and Warren couldn’t help but be curious. He started to read the document, which was a deposition.

Seems Charlie Hardie was an ex–police consultant turned drunk house sitter who was later accused of snuffing a junkie actress named Lane Madden.

Warren kind of wished someone had snuffed Christy after she confessed that she’d been blowing his best friend for, oh, the entire first year of law school.

Anyway, Warren remembered the Lane Madden story from a bunch of years ago. Apparently she’d been raped and killed by this house sitter guy who used to be a cop and kind of lost his mind. But the rest of the deposition was kind of boring, so Warren stopped reading and fed the pages into the scanner. Yes, they were all supposed to eyeball each page—even the partners weren’t foolish enough to tell the interns to actually read them. But Warren and his colleagues dispensed with the eyeballing crap somewhere in late May. If fingers touched a page, it was considered read. Osmosis, they decided.

Warren looked at the clock. Just two more hours until his brain went south of the border.

But at fifteen minutes until closing, something strange happened.

Warren saw the name again, in another deposition, from another year.

Charlie Hardie.

The same fucking dude!

But a totally different file!

To have the same name pop up…with the same surname as his skanky cunt ex-girlfriend…well, that was too big a goocher to ignore.

There wasn’t time to read it all, so Warren broke a series of federal laws by stuffing the relevant pages into his North Face backpack and slipped out of the building a few minutes early. He made his Jose Cuervo run, put his feet up on a wobbly Ikea coffee table that was improperly assembled, and settled in for an evening of reading.

Now when Warren had started the scanning project, the partners had told him to look out for anything “unusual.” Like what, Warren had asked.

You know, they’d said. Unusual.

This seemed to qualify.

Charlie Hardie, it seemed, had also been involved in a top-secret military project years before he’d been accused of killing that actress. And not just your usual creepy top-secret military project. This one messed around you with at a genetic level and resulted in…well, that was the frightening part. Few survived, and the project was shut down. Dumb fucking luck? Not likely. Warren didn’t believe in synchronicity. Exhibit A seemed pretty clearly linked to Exhibit B.

This made Warren’s night, because all summer he’d been dreading the idea of not reporting a single thing to the partners. This would prove he hadn’t been dicking around all summer (even though he had). This was a genuine catch. This was justification for his summer. For his entire life.

The next morning he pushed the scanner aside and wrote a short memo, including his thoughts on the Charlie Hardie depositions, then copied it and Fed Exed it to the partners.

The partners, also happy to be able to report something to their friends in intelligence, passed it along.

This document would later be known as the Arbona Memorandum. Its shock waves would be felt around the globe.

But at first, it started with a brutal mass slaughter in Philadelphia.

*

One Mile Outside Philadelphia—Now

Of all the shocks Kendra Hardie had endured over the past few hours—the dropped call from her son, the chilling messages on the alarm keypad, the thudding footfalls on the roof, the wrenching sounds in the very guts of her house, the missing gun, and the awful realization of how quickly her situation had become hopeless—none of that compared to the shock of hearing that voice on the other end of the phone line:

“It’s me.”

Kendra’s mind froze. There was a moment of temporal dislocation, distant memory colliding with the present.

Me.

Could that really be…you?

It sounds like you, but…

No.

Can’t be you.

But then how do I know, deep in my soul, that it is you?

“Are you there? Listen to me, Kendra, I know this is going to sound crazy, but you have to listen to me. You and the boy are in serious danger. You need to get out of the house now and just start driving. Drive anywhere. Don’t tell me where, because they’re definitely listening, but just go, go as fast as you can. I’ll find you guys when it’s safe.”

Kendra swallowed hard, looked at the face of the satellite TV receiver. Three thirteen a.m. A little more than four hours since she’d stepped into own home and into a living nightmare. Eighteen hours since she’d last seen her son. And almost eight years since she’d last heard her ex-husband’s voice. Yet there it was on the line, at the very nexus of the nightmare.

“Kendra? Are you there? Can you hear me?”

“I’m here, Charlie. But I can’t leave.”

“You have to leave, Kendra, please just trust me on this…”

“I can’t leave because they’ve already called, and told me I can’t leave.”

*

Earlier in the evening Kendra had been out with a friend downtown, at a Cuban restaurant on Second Street in Old City, but found that she wasn’t really into the food, didn’t want to finish her mojito, and was tired of hearing about her friend’s first-world problems, such as arguments with interior decorators and the headache of maintaining three vacation homes on the Delaware shore. Kendra excused herself and just…left. Paid for half of the tab and split, handed the valet her stub, and drove back to the northern suburbs, leaving poor Derek to complain to somebody else about having too much money. Maybe one of the Cuban exile waiters would give a shit.

It had been that kind of listless, annoyance-filled week, and Kendra now felt foolish for thinking that a night of moderate drinking and inane conversation could turn that around.

During the drive home her son, CJ, called. He told her he was just calling to check in—which was just about as unusual as the president of the United States dropping you an email to see how everything was going. CJ didn’t check in, ever. As CJ grew to manhood, he became increasingly like his father, complete with the delightful ability to cut off all emotional circuitry with the flick of an invisible switch. All the abuse her son had been dishing out over the years hardened her into exactly the kind of mother she’d vowed never to become. The kind of mother who said things like:

“Cut the shit, CJ. What happened?”

“Nothing, Mom. I just…”

Mom. Oooh, that was another red flag. CJ hadn’t called her Mom in…months? CJ barely spoke to her, and when he did, it was little more than a grunt.

Now a tiny ball of worry began to form in Kendra’s stomach. Was he hurt? Was he calling from a hospital or police station? Her body tensed, and she prepared to change direction and gun the accelerator.

“Where are you?”

“I’m at home, everything’s fine. Look, Mom, I know this is going to sound weird, but…what did you do with Dad’s old stuff?”

“What? Why are you asking me about that?’

First Mom, now…Dad!? For the past seven years, CJ hadn’t referred to his father as anything but “asshole” or “cocksucker” or “psycho.” Before Kendra had a chance to hear CJ’s answer, the phone beeped and went dead. no service.

Kendra continued in the same direction but gunned the accelerator just the same, all the way up the Schuylkill Expressway, then the endless traffic lights up Broad Street and finally the hills and curves of Old York Road out to the fringes of Abington Township. Home. She didn’t bother pulling the car into the garage, leaving it parked out on the street. Something in CJ’s voice…no, everything about CJ’s voice was completely wrong. Dad’s old stuff? What was that about? Why did he suddenly want to see the few possessions his father had left behind? The thought that CJ might be drinking crossed Kendra’s mind, but his voice wasn’t slurred. If anything, it was completely clear and focused, in stark contrast to the moody grunts she usually received.

And whenever CJ did go on a binge, his heart filled with raw hate for this father, not fuzzy nostalgia.

“CJ?”

The alarm unit on the wall to the left of the door beeped insistently until Kendra keyed in the code. She closed the door behind her, locked it, then reengaged the system. It beeped again. All set.

“CJ, answer me!”

And then began the nightmare.

No CJ, not anywhere. No trace of him in his room, no tell-tale glasses or dishes in the sink. The house was exactly as Kendra had left it when she left for Old City earlier in the evening. Had CJ even called from home? The call had come from his cell, so he could be anywhere right now.

Not knowing what else to do, Kendra tried him again on her phone, but still—NO SERVICE. What was that about? She could understand a dropped call when speeding down the Schuylkill, as if a guardian angel had interfered with the signal to prevent you from sparking a twelve-car pile-up on the most dangerous road in Philadelphia. But in her own home?

Maybe she could get a better signal outside. Kendra went back to the front door and keyed in the code. Two digits in, however, her finger stopped, and hung in midair before the 6 key.

The digital readout, which usually delivered straightforward messages such as SYSTEM ENGAGED or PLEASE ENTER ACCESS CODE, now told her something else:

STAY RIGHT WHERE YOU ARE

“The fuck?” Kendra muttered, then lowered her finger for a second before blinking hard and stabbing the 6 button anyway, followed by the 2. Which should have disengaged the system. This time, however, there was no reassuring beep. There was nothing at all, except:

KENDRA, THAT WON’T HELP.

Then:

DON’T MAKE A SOUND.

DON’T MOVE.

NOT UNTIL WE CALL YOU.

And Kendra, much to her own disgust, did exactly as she was told, staying perfectly still and silent…

…for about two seconds, before realizing fuck this and grabbing the handle of her front door. She twisted the knob, pulled. The door didn’t move, as if it had been cemented in place. What? She hadn’t put the deadbolts on when she’d come in just a minute ago…

The phone in her hand buzzed to life. There was SERVICE, suddenly. The name on the display: INCOMING CALL / CJ.

Oh thank God. She thumbed the Accept button, expecting to hear her son’s voice, maybe even hoping he’d call her Mom again.

But instead, it was someone else.

*

Now, four agonizing hours later, during which Kendra heard the sounds of her own house being turned against her…she was listening to the voice of her ex-husband—an accused murderer long thought to be dead. And he had the audacity to be grilling her!

“Who told you that? Who told you were dead?”

“They called me and said if I left the house I was dead.”

“Did you call the police? Anyone at all?”

“They told me not to call anyone, or do anything else except wait.”

“Wait for what?”

There was a burst of static on the line, and then another voice came on the line. The one who’d called four hours earlier, from CJ’s phone.

The evil icy-voiced bitch queen who had her son and who claimed to have the house surrounded.

“Hey, Charlie! It’s your old pal Mann here. So good to hear your voice after all this time. Well, that magical day has finally arrived. In about thirty seconds we’re going to kill the phones, and the power, and everything else in your wife’s house. We’ve got her surrounded; I know every square inch of every house in a five-block radius. You, of all people, know how thorough we are.”

Charlie ignored the other voice.

“Kendra, where’s the boy? Where’s Seej?”

Seej: Charlie’s old nickname for CJ—See. Jay. Over time, shortened to Seej.

“Shhhh, now, Charlie, it’s rude to interrupt. You’re wasting precious seconds. Now I know what you’re going to say. You’re going to tell me that if I touch one hair on your family’s head, you’ll rip me apart one limb at a time…or maybe some other colorful metaphor? Well, you know, that’s just not gonna happen. Because you lost this one, Chuck. There’s not going to be any cavalry rushing in, no last-minute saves, no magic escapes. And you know what’s going to happen next?”

*

What should have been going through Kendra’s mind at this moment was something along the lines of:

Charlie, where the hell have you been, and why have you surfaced now? The last time we spoke it was stupid and petty conversation about a late credit card bill and I think the last word I spoke to you before disconnecting was whatever.

Or maybe:

Charlie, why didn’t you call me before tonight? Do you know how many late nights I stared at the ceiling, trying to physically will you to call me? Not to change anything or explain anything, but just to tell me what happened? Do you know how hard the not knowing was? How much it consumed me over the years, digging in deep, way past the regret and guilt and into the very core of me?

But instead Kendra thought:

Goddamn you, Charlie.

Goddamn you for doing this to us.

*

“What’s going to happen next is,” the ice bitch queen continued, “your family’s going to die. And there’s not a fucking thing you can do to stop me.”

If Kendra had any doubts that the voice on the other end of the line belonged to her husband, they vanished when he spoke again. Because his words were infused with a rock-hard defiance that had once been familiar to her, over a decade ago.

Charlie Hardie told the ice bitch queen, “I can stop you.”

Apr 292013
 

S.
A NOVEL
Written by Doug Dorst, based on a story by J.J. Abrams
J.J. Abrams and Doug Dorst

J.J. Abrams has created, written, produced, or directed groundbreaking television shows such as the Emmy and Golden Globe Award–winning Lost and Alias, and Felicity and blockbuster films such as Star Trek, Cloverfield, Super 8, and Mission: Impossible. His work is renowned for its sense of wonder and invention, and for helping reshape what’s possible in film and television today.

S., conceived of and developed by Abrams and written by award-winning author Doug Dorst, is Abrams’s first foray into publishing and will be released by Mulholland Books/Little, Brown and Company on October 29, 2013. At the core of this multilayered literary puzzle of love and adventure is a book of mysterious provenance. In the margins, another tale unfolds—through the hand-scribbled notes, questions, and confrontations of two readers. Between the pages, online, and in the real world, you’ll find evidence of their interaction, ephemera that bring this tale vividly to life.

“We are thrilled to be publishing J.J. Abrams, in partnership with someone as critically acclaimed as Doug Dorst,” says Mulholland Books editorial director Josh Kendall. “S. will be a literary event, and is truly a love letter to the printed word.”

Abrams’ production company, Bad Robot, will be promoting the book leading up to and at publication time.

The cover of S. will be released at a later date.

J.J. Abrams is a multiple Emmy Award–winning producer, writer, and director. Doug Dorst is the award-winning author of Alive in Necropolis and The Surf Guru, as well as a former Jeopardy champion, one of only two novelists in the show’s long history.

Preorder S.: Amazon | Barnes & Noble | Other Retailers

Apr 292013
 

Murder as a Fine Art

Robert Morrison: I love the idea behind Murder as a Fine Art. John Williams commits a series of sensational killings in 1811. Thomas De Quincey writes his most powerful essay about the killings in 1854. Somebody reads De Quincey on Williams and decides to produce his own version of the killings, far exceeding them in terror. How did this idea come to you?

David Morrell: Robert, coming from a De Quincey scholar, your enthusiasm means a lot to me. I studied De Quincey years ago when I was an undergraduate English student. My professor treated him as a footnote in 1800s literature, giving him importance only because De Quincey was the first to write about drug addiction in his notorious Confessions of an English Opium-Eater. I forgot about him until I happened to watch a movie about Charles Darwin, Creation, which dramatizes the nervous breakdown Darwin suffered while writing On the Origin of Species. In the movie, someone says to Darwin, “You know, Charles, people such as De Quincey believe that we’re controlled by elements in our mind that we’re not aware of.”

Robert: It sounds like Freud.

David: Yes. But Freud didn’t publish until half a century later. In fact, because De Quincey invented the word “subconscious,” Freud may have been influenced by him. Anyway, I took down my old college textbook, started reading De Quincey, and became spellbound. I read more and more of his work. Then I got to his blood-soaked essay about the terrifying Ratcliffe Highway murders, “On Murder Considered as One of the Fine Arts.” The idea came to me that someone would read the essay and, for complicated reasons, replicate the murders on a more horrifying scale. De Quincey, the Opium-Eater who was obsessed about murder, would then be the logical suspect. You wrote a terrific biography about De Quincey, The English Opium-Eater. What caused your own interest in this brilliant author?

The English Opium-Eater

Robert: I first heard of De Quincey many years ago when I was a graduate student at Oxford. My tutor was Jonathan Wordsworth, the great, great, great nephew of the poet.

David: What an experience that must have been.

Robert: For one of my tutorial assignments, Jonathan asked me to read De Quincey’s Confessions. I had no idea what to expect, and certainly no idea that I was going to spend the next thirty years “hooked” on him. Of course I found the drugs and addiction part of the narrative very interesting. But what really grabbed me was how well De Quincey wrote. He could be, by turns, humorous, conversational, elaborate, or impassioned. And this great ability as a stylist made it possible for him to chart his experience with remarkable depth and energy. After that, and like you, I just kept reading. One of the wonderful things about Murder as a Fine Art is how vividly it brings De Quincey to life, and how compellingly it exploits his fascination with dreams, violence, memory, and addiction. It’s not only a superb thriller, but it also packs an intellectual punch. How did you bring these two elements together so successfully?

David: A reviewer once called me “the mild-mannered professor with the bloody-minded visions.”

Robert: Ha!

David: Yes, it makes me laugh too. I was a literature professor for many years, one of several things that you and I share in common. When I was in college, I worked in factories to pay my tuition. Some of my fellow workers read thrillers during their breaks, and I started wondering if it was possible to write a thriller that would appeal to two kinds of readers—those in my factory life and those in my college life. The former wanted an exciting story to distract them from their jobs and the latter wanted a story to have what literature professors call “subtext.” From the start, with First Blood, I followed that approach, but with De Quincey, I felt like I’d struck the mother lode. On the one hand, he writes in blood-soaked detail about the Ratcliffe Highway murders. On the other hand, he layers the killings with amazingly complex perceptions. The two elements—visceral and intellectual—came together. Your biography of De Quincey was a big help to me. Did you have any scholar adventures as you researched it, any discoveries and revelations?

Thomas De Quincey

Robert: Writing the biography was definitely an adventure. As you’re aware, the most well-known modern derivative of opium is heroin, and while working on the book I had long discussions with two heroin addicts, one of whom was still using, and another of whom was in his third “recovery.” I asked them to read the sections in the biography where I talk specifically about De Quincey and drugs, and their comments really gave me a much better understanding of what it is like to live with opiates. They also helped me to realize that De Quincey must have been an alcoholic as well as an opium addict, for he ingested opium as “laudanum” (opium dissolved in alcohol), which means that he was consuming vast quantities of both substances.

David: Vast quantities indeed. At his peak of addiction, De Quincey drank sixteen ounces of laudanum each day. The alcohol alone would have affected him, not to mention the opium. Yet somehow he was able to write some of the most brilliant prose of the 1800s.

Robert: My biggest adventure in writing the biography came six days after I finished it, when I was casually leafing through a London bookseller’s catalogue and saw the following item for sale: “119 Autograph Letters by De Quincey’s Three Daughters: A Significant New Source for the Author’s Life.” David, I fell out of my chair. A “New Source”? I had finished my biography less than a week earlier, and it was already out of date!! Needless to say, I phoned my publisher, hollered “Stop the Presses,” flew to London two days later, and then had the exhilarating experience of reading through the 119 letters.

David: It sounds like a scene from a literary thriller. Your heart must have been pounding.

Robert: The letters gave me all sorts of new information about De Quincey, and led me to revise the biography in 21 places, most noticeably when it came to De Quincey’s relationship with his three daughters, Margaret, Florence, and Emily. In Murder as a Fine Art, Emily De Quincey is of pivotal importance. What intrigued you about her? How and why did you make her such a vital part of the action?

Emily and Thomas De Quincey

David: When I decided to bring De Quincey to 1854 London, I needed to give him a companion.

Robert: Your own version of Dr. Watson to Sherlock Holmes.

David: The comparison is apt. De Quincey inspired Edgar Allan Poe, who in turned inspired Sir Arthur Conan Doyle to create Sherlock Holmes, so when I chose De Quincey as the hero of this thriller, I was definitely thinking about the origins of the detective genre. Anyway, one of De Quincey’s daughters was the likely candidate. Margaret and Florence had established their own families by then, so that left Emily, who was twenty-one and offered all sorts of possibilities.

Robert: Because not much is known about her?

David: Exactly. With De Quincey, I needed to be scrupulously loyal to the facts, but with Emily, I had more latitude. De Quincey used his children to help him evade his numerous debt collectors. They would sneak over fences, through holes in walls, and into windows, bringing food and writing supplies to wherever he was hiding. Then they would take his manuscripts to his publishers in the same clandestine way and sneak money back to him. After he took a small amount of money for his basic needs, he told the children to deliver the rest to their mother.

Robert: So you had evidence that Emily was street-smart and athletic—all those fences and windows.

David: I was reading between the lines of your biography of him. His daughters grew up in an intellectual household and had independent attitudes because of the radical-thinking people he knew. Thus in my novel Emily became not only De Quincey’s spy but also a delightfully outspoken woman whose advanced ideas make people in the novel gape. As one example, Emily refuses to wear the awkward, thirty-seven-pound, hooped dresses of the period and instead prefers a loose dress with trousers underneath, a garment known as a bloomer dress that was named after an early feminist named Amelia Bloomer. She constantly outsmarts constables, undertakers, and even England’s home secretary. I always smiled when I wrote a scene that Emily dominated. It occurs to me that we’re in a long-overdue De Quincey renaissance. Tell me about the various De Quincey publications that you’re editing.

Confessions of an English Opium-Eater

Robert: A renaissance indeed. It’s gratifying to think that we’re part of it. Murder as a Fine Art will reach a wide audience and play a major role in furthering interest in De Quincey’s life and writings. On my side, my new edition of Confessions of an English Opium-Eater was recently published by Oxford University Press. I’m really excited about it. I thought I knew the Confessions pretty well, and yet when I sat down to edit his memoir, I discovered all sorts of things that I hadn’t noticed before, especially in the magnificent dream sequence at the end. Right now, I’m working on a much longer selection of De Quincey that will be published in the 21-Century Oxford Authors series. The edition will contain all of De Quincey’s finest work, including his great essays on murder and his articles about his friends Wordsworth, Coleridge, and other literary stars of the time. I think of it as equivalent to a “De Quincey’s Greatest Hits” album.

David: De Quincey was so cool that if he were alive today, I think he’d approve of the metaphor. His prose can be so vivid that sometimes I think he is still alive. I read his thousands of pages so often that after a while I felt that I was channeling him. One of my own adventures in writing Murder as a Fine Art was the chance to become friends with you and to share our enthusiasm for all things De Quincey. Thanks, Robert.

Apr 192013
 

Austin Grossman has been all over the ‘net this past week to celebrate the publication of YOU, his new novel of mystery, videogames, and the people who create them.

Check out Austin’s photo essay “Seven Myths about Videogames and the Seven Games that Prove them Wrong” on Huffington Post for Austin’s picks on some of the most influential video game narratives of the past twenty years. Austin also has an interview up with Kotaku’s Evan Narcisse about YOU, his work as a game design consultant, and more.

For a sneak peek at the world of YOU, there’s Austin’s essay up on Kotaku re: the classic games that inspired the canon (fictional!) mid-90′s game studio Black Arts. More at Black Art’s (quite real!) website.

Austin joined the Geek’s Guide to the Galaxy podcast, presented by Wired.com, to discuss YOU, his first novel SOON I WILL BE INVINCIBLE, Dr. Horrible envy, Looking Glass Studios, and more. Finally, there’s Austin’s Polygon essay on learning to write through his career as a game designer.

Still craving more? Did you get a chance to read the Boston Globe review, the Harper’s magazine review by Tom Bissell,  the raves by  i09 and Boing Boing, not to mention bloggers including Bookgasm and The Review Broads? Or go pick up YOU from your favorite bookstore or e-tailer! Stay tuned–we’ll be back with an excerpt of YOU for Mulholland readers next week.

Apr 182013
 

Austin Grossman’s YOU has been praised in the Boston Globe as “razor sharp…a smart meditation on the nature of gaming” and by Tom Bissell in Harper’s as “some of the most startling, acute writing on video games yet essayed.” Find it in bookstores everywhere or pick it up from your e-tailer of choice this week! We’ll have a full links post of the great coverage for YOU tomorrow–in the meantime, check out the below guest post from Austin on some of the most memorable moments of his gaming life.

This isn’t a top-five-games list, although there aren’t any bad games here.  Instead, it’s a list of the five best moments video games have given me.

Now that I’ve started writing at length about them, this is the part that interests me most. There’s a lot of debate as to whether video games are art, whether they deliver the kind of emotional or narrative or profound experiences associated with the idea of what an art form is.  But if we’re going to see clearly what video games are, we have to think about not just the “text” of the game, the art and code and game mechanics, but whatever it is that happens when game meets player, the ephemeral, collaborative experience that results.

You could say the same thing about any medium but for obvious reasons it has a special bite for interactive media. The best video games don’t just tell stories, they generate them.

Ritual caveats: It’s not really a top five, of course – I’ve done way too much gaming for that, and had too good a time doing it. I only have so much space. I could talk about Braid or SpyParty, but I think those are significant more because they’re good games than for a personal experience I had with them.

I’m also excluding games I worked on – no System Shock, no Deus Ex, no Trespasser (although I could – go ahead and call me on it).  In that regard I’m letting  Flight Unlimited in on a technicality, because I mostly just worked on the manual, and because part of what I’m writing about is the hardware peripheral.

1. Halo: Combat Evolved, Bungie, 2004

It was a little ways after midnight. I was at a friend’s house in Oakland on the couch. It had been a couple of years since I had a proper gaming console and I was catching up with some Halo.

I’d been a little dismissive of Halo during the opening levels back on the Pillar of Autumn – I felt it was standard shooter stuff – but then I hit the outdoor levels, out on the Forerunner-built pseudo-planetary surface and I got the point.  Tactical combat moved outdoors, dynamically modeled vehicle physics, and glorious scenery of the Halo, the kind of vistas that induce a uniquely vertiginous awe, the Ringworld sublime.

I’d been living there a few weeks, house-sitting after bailing out of a living situation that – well we won’t debate the rights and wrongs at this point, but there I was.  I was still in the first half of a doctorate I would never complete, pretty lonely, and for three or four hours a day I needed to not be there in my head. I played every night until I fell asleep.

I was almost halfway through the single-player campaign, partway through “Assault on the Control Room” and bogged down in one of those endless canyons. Dying and re-spawning, frustrated, bombarded, I was getting tired and lazy.

It was snowing onscreen, my human squadmates were dying, and I felt like the miserable WWI infantryman in a Wilfred Owen poem, getting shot by enemies I didn’t even notice.  It took me maybe forty-five minutes of grinding shooter gameplay to figure out that I could knock an enemy off its vehicle, and – if the vehicle survived the crash – I could get on it myself, and fly.

That was the moment.  Part of it was just one of those satisfying clicks where you realize that the virtual world is simulated more thoroughly than I had assumed, that they had opted to make me, Covenant troops, and vehicles part of the same universe, with the kind of robust interoperability that makes a simulated world feel complete.

But then there was the absolutely unexpected somatic thrill of the ground dropping away, like I had torn free from something. I pulled back on the stick and streaked up along the cliff face momentarily free, above the rainy, slushy mess of dying Terran and Covenant troops, right out of myself and Oakland and regret and all the memories of a wasted year.

2. Gauntlet, Atari Games, 1985

I would have placed this recollection much, much earlier but Wikipedia says 1985, which accords with my memory of it happening somewhere in downtown Boston at a science fiction convention (my first!) in a warm, rainy February.

I was a very young fifteen, driven in by somebody else’s parents and was dropped off with a small cohort of geeky teenage boys, some of whom I knew, to roam around. I remember there was an especially pushy/charismatic geeky kid who I admired greatly, who led us to a nearby diner that had the first Gauntlet machine I had ever seen, a multiplayer, 2D dungeon adventure.

When I look at screenshots today, it’s hard to remember exactly why it meant so much. Maybe it was the bright, clean graphic style and all the drop shadows that my gullible eye accepted as 3D.  Maybe it was that you got to decide who you were among four characters – a wizard, warrior, valkyrie, or Questor the Elf – and this seemed at the time like a major life choice. Mostly it was that you could take your friends into the world with you.

I remember that as we walked back to the hotel where the con was, the pushy kid nearly got hit by a school bus, and as it went by him he gave it a jaunty, resounding smack in the rear.  He punched a school bus!  I was still buzzing from that, and the whole day, and I remember thinking that Gauntlet was probably going to be the last video game ever invented, because they were never going to come up with anything better than this.

3. Flight Unlimited, Looking Glass Studios, 1995

Between 1992 and 1995 I worked on and off at Looking Glass Studios which did a lot of innovative work in real-time 3D gaming.  And, apart from making amazing games, they were really conscientious about supporting consumer VR headsets.

You know the ones, the bulky, dorky motion-sensing goggles, that fit over your face and could sense how your head moved, and adjust their view of a simulated 3D world accordingly. They had a limited run in arcade games like Dactyl Nightmare, but they never found a consumer market, maybe because they were too expensive and maybe because everyone looked ridiculous wearing them. They were supposed to be the future of gaming but have long since turned into kitsch, one of the more embarassing relics of nineties dorky techno-hubris. Not even having sexy girls model them in magazine ads made them look cool.

I’m not sure why Looking Glass supported them – the install base was so small, there was no great commercial advantage in it. Maybe it was part of our overall mission to make more immersive 3D environments; maybe it was just an interesting problem, and, in the name of the hacker ethic, it needed to be done.

We were just finishing a flight simulator called Flight Unlimited, a game which is still a slightly overlooked wonder, an early leap forward in photorealistic graphics and realistic physics modeling, clever and absolutely bursting with earnest ambition. It made Microsoft Flight Simulator look three years out of date, and it was perfect for the VR rig.

I tried it out. I wanted to see what the headsets were like, mostly because I had read Dream Park a lot of times, and maybe I was thinking of the sexy girls in the ads and how maybe I would discuss this with them when we all met in the pages of Mondo 2000.

And, kitsch or not, it was amazing. I had a view from the cockpit of a Pitts S-2B, a stubby red biplane, and as I turned my head, my view of the three-dimensional world turned – it was stuttery and low-resolution, but the motion felt thrillingly natural. I looked to my right, and I was looking down the wing and past it to the ground, rendered from satellite photos and terrain data of Denali, Alaska. I looked up into the blue sky and right into the sun, which gave fake lens flare as if seen through a nonexistent camera – the first game to use this effect, and it made me feel like I was living inside a home movie. I felt weightless, and I felt (how do I put this?) like I existed in a world that was bright and alive, and hadn’t after all fallen through a career-hole and into clinical depression and suburban Massachusetts.

I still like VR headsets. They got left behind in the nineties but people are still making them and I have faith that one day soon they will find their consumer niche and price point and killer app, and their moment will come.

4. skate, Electronic Arts, 2009

skate is a skateboarding sim.  I’m a big admirer of skateboarding games.  For their level-design chops, which ensure that no matter where you turn there’s always something cool to do about twenty feet in front of you.  For their practice of letting the game advance by players learning to play better, rather than just by aggregating stats until their characters can kick through the next wall. For being incredibly difficult to master, hard enough that afterwards you think you might want to take up the French horn instead.

The game starts you off in a school playground where you learn some basic moves, and there was something about the fixed, late-afternoon quality of the light on faded pavement that made their school look a lot like the open-plan suburban one I grew up with.

I learned to ollie and nollie and grind, and then cruised over to the edge of the playground, just to test where the edge of the level was. Most video game levels built a little like a curved bathtub – they’re sharply bounded, but as you get close to the edge they try more or less gracefully to steer you back toward the middle. I wanted to see how they worked it out.

I hadn’t realized that skate is a big open-world game like Grand Theft Auto. So I was feeling along for a boundary of some kind – a brick wall or invisible force field – that wasn’t there.  It was like pushing on a locked door that abruptly opened – a simple mistake but it was strangely freeing. I skated and skated and picked up speed and rolled for miles down gently rolling hills and all the way into downtown San Vanelona

There was no reason to stop and it went on and on, and it really did feel like an endless world. There’s a rhythm to the sound – of wheels, then silence as take a jump and you’re in the air, then wheels, then silence.  Nobody thinks of me as a particularly relaxed person, and that was about as good as it gets – it felt like an endless lost summer afternoon that I was getting back to, even though I never had it in the first place, because I always sucked at skateboarding and was too stressed-out to do much of it. An unexpected gift.

 

5. Ultima III, Origin Systems, 1984

I’d been playing this one and off for maybe a year, a pretty straightforward fantasy quest game, one of the early games that set the pattern for years to come – dungeons to explore, missing items to retrieve, and so forth. It was advanced for its time but still a tile-based, one-move-per-turn affair, on a 2D map laid out with simple but weirdly evocative icons.

I remember a very specific moment of being pulled away from the game by being called to dinner – called from the Apple II we had set up in the kitchen/dining room, placed in a corner because this was an object we hadn’t learned to classify yet – it was still sort of a toy and sort of an appliance.

I had just realized that I was about to win the game. For a long time I hadn’t even thought about that the idea that it would end, that the long succession of quests and cards and shrines and dungeons was summing to something, that there was an order to the sprawling mess of it, that I’d been brought to something, an ending.

It had taken months. until then I hadn’t even had that many experiences that happened in that large a unit of time – the seasons, the school year I never had the perseverance or internal awareness that some kids have, that lets them do long-term projects on their own, but I realized I had done just that. There wasn’t a lesson or emotion to it, so much as a dawning understanding of the medium, and how it had taught me that I could have a long, scattered confusing experience that could then brought into order and become a completed whole – like a term paper, or a novel, or, one hopes, a lifetime.

Austin Grossman is a video game design consultant who has worked on games such as Dishonored, System Shock, Deus Ex, Tomb Raider: Legend, and the author of Soon I Will Be Invincible, which was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has appeared in Granta, the Wall Street Journal, and the New York Times. He lives in Berkeley, California.

Apr 152013
 

PunchDid you know today is Joe R. Lansdale Appreciation Day? To tie in with Horror Novel Reviews‘ day-long celebration, we’ll be reposting our greatest-of posts about Joe’s work and a few from the legend himself.

Things have changed. The world has evolved. A punch in the mouth ain’t what it used to be.

Once you were more apt to settle your own problems, or have them settled for you, by an angry party. Teeth could be lost, and bones could be broken, but mostly you just got  black eye, a bloody nose, or you might be found temporarily unconscious, face down in a small pool of blood out back of a bar with a shoe missing.

These days, even defending yourself can be tricky. It seems to me a butt-whipping in the name of justice has mutated to three shots from an automatic weapon at close quarters and three frames of bowling with your dead head. There are too many nuts with guns these days, and most of them just think the other guy is nuts. An armed society is a polite society only if those armed are polite. Otherwise, it just makes a fellow nervous.

Still, not wishing back the past. Not exactly. But there are elements of the past I do miss. There are times when I like the idea of settling your own hash—without gunfire. Sometimes the other guy has it coming.

When I was a kid in East Texas, we lived in a home that sat on a hill overlooking what was called a beer joint or honky-tonk. Beyond the tonk was a highway, and beyond that a drive-in theater standing as tall and white as a monstrous slice of Wonder Bread.

104.9 FMYou could see the drive-in from our house, and from that hill my mother and I would watch the drive-in without sound. What I remember best were Warner Bros. cartoons. As we watched, mom would tell me what the cartoon characters were saying. Later, when I saw the cartoons on TV—something we didn’t have at the time—I was shocked to discover Mom had made up the stories out of the visuals. My mom was a dad-burned liar. It was an early introduction to storytelling.

But this isn’t storytelling. This is reporting, and what I’m about to tell you is real, and I was there. It’s one of my first memories. So mixed up was the memory that, years later, when I was a grown man, I had to ask my mother if it was a dream, or fragments of memories shoved together. I had some things out of order, and I had mixed in an item or two, but my mother sorted them out for me. This is what happened.

My mother and I stayed at home nights while my dad was on the road, working on trucks. He was a mechanic and a troubleshooter for a truck company. My entertainment was my mother and that silent drive-in and the fistfights that sometimes occurred in the honky-tonk parking lot, along with the colorful language I filed away for later use.

We were so poor that my dad used to say that if it cost a quarter to crap, we’d have to throw up. There wasn’t money for a lot of toys, nor at that time a TV, which was a fairly newfangled instrument anyway. We listened to the radio when the tubes finally glowed and warmed up enough for us to bring in something.

Dad decided that the drive-in, seen through a window at a great distance, and a static-laden radio with a loose tube that if touched incorrectly would knock you across the room with a flash of light and a hiss like a spitting cobra, were not proper things for a growing boy. He thought I needed a friend.

StojankaBelow, at the tonk, a dog delivered pups. Dad got me one. It was a small, fuzzy ball of dynamite. Dad named him Honky Tonk. I called him Blackie. I loved that dog so dearly that even writing about him now makes me emotional. We were like brothers. We drank out of the same bowl, when mom didn’t catch us; and he slept in my bed, and we shared fleas. We had a large place to play, a small creek out back, and beyond that a junkyard of rusting cars full of broken glass and sharp metal and plenty of tetanus.

And there was the house.

It sat on a hill above the creek, higher than our house, surrounded by glowing red and yellow flowers immersed in dark beds of dirt. It was a beautiful sight, and on a fine spring day those flowers pulled me across that little creek and straight to them as surely as a siren calling to a mariner. Blackie came with me, tongue hanging out, his tail wagging. Life was great. We were as happy as if we had good sense and someone else’s money.

I went up there to look, and Blackie, like any self-respecting dog, went there to dig in the flower bed. I was watching him do it, probably about to join in, when the door opened and a big man came out and snatched my puppy up by the hind legs and hit him across the back of the head with a pipe, or stick, and then, as if my dog were nothing more than a used condom, tossed him into the creek.

Then the man looked at me.

I figured I was next and bolted down the hill and across the creek to tell my mother. She had to use the next-door neighbor’s phone, as this was long before everyone had one in their pocket. It seemed no sooner than she walked back home from making her call than my dad arrived like Mr. Death in our old black car.

He got out wearing greasy work clothes and told me to stay and started toward the House of Flowers. I didn’t stay. I was devastated. I had been crying so hard my mother said I hiccupped when I breathed. I had to see what was about to happen. Dad went across the creek and to the back door and knocked gently, like a Girl Scout selling cookies. The door opened, and there was the Flower Man.

My dad hit him. It was a quick, straight punch and fast as a bee flies. Flower Man went down faster than a duck on a june bug, but without the satisfaction. He was out. He was hit so hard his ancestors in the prehistoric past fell out of a tree.

Dad grabbed him by the ankles and slung him through the flowerbed like a dull weed eater, mowed down all those flowers, even made a mess of the dirt. If Flower Man came awake during this process, he didn’t let on. He knew it was best just to let Dad finish. It was a little bit like when a grizzly bear gets you; you just kind of have to go with it. When the flowers were flat, Dad swung the man by his ankles like a discus, and we watched him sail out and into the shallow creek with a sound akin to someone dropping wet laundry on cement.

We went down in the creek and found Blackie. He was still alive. Flower Man didn’t move. He lay in the shallow water and was at that moment as much a part of that creek as the gravel at its bottom.

Daddy took Blackie home and treated his wound, a good knock on the noggin, and that dog survived until the age of 13. When I was 18, Blackie and I were standing on the edge of the porch watching the sun go down, and Blackie went stiff, flopped over the edge, dead for real this time.

Bless my daddy. We had our differences when I was growing up, and we didn’t see eye to eye on many things. But he was my hero from that day after. Hardly a day goes by that I don’t remember what he did that day, and how he made something so dark and dismal turn bright.

No one sued. Then, events like that were considered personal. To pull a lawyer into it was not only embarrassing, but just plain sissy. Today we’d be sued for the damage my dog did, the damage my dad did, and emotional distress, not to mention bandages and the laundry bill for the wet and dirty clothes.

I know the man loved his flowers. I know my dog did wrong, if not bad. I know I didn’t give a damn at the time and thought about digging there myself. But I was a kid and Blackie was a pup, and if ever there was a little East Texas homespun justice delivered via a fast arm and a hard fist, that was it.

Flower Man, not long after that, moved away, slunk off like a carnival that owed bills. A little later we moved as well, shortly after the drive-in was wadded up by a tornado. That’s another story.

Originally published in the Texas Observer.

Joe R. Lansdale is the author of numerous novels and short stories. His work has received the Edgar Award, seven Bram Stoker Awards, a British Fantasy Award, and has twice been named a New York Times Notable Book, among other honors. The film adaptation of his novella “Bubba Ho-tep” was directed by Don Coscarelli and starred Bruce Campbell and Ossie Davis. His novel Vanilla Ride, from Knopf, has just been released in paperback by Vintage. He lives in Nacogdoches, Texas. Mulholland Books will publish EDGE OF DARK WATER in 2012.

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